problems including 3d sketches in inventor drawings
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This weeks fantabulous invitee mail is from Inventor Guru, AU speaker and all round nice guy Mike Thomas.
If y'all experience a burning desire to write a blog post for Cadsetterout – please feel free to contact me.
Ahhh, sketching – the foundation of any 3D Parametric model,
and like a foundation if it falls downward and so does the unabridged edifice (model). Sketching is not always the most heady part of creating your models but it is so important to robust models. Here are many tips, tricks, and fourth dimension-savers that I have collected over the years…. tips that will make you lot more than productive and get y'all edifice more robust models.
This is the second part of a series on sketching within Autodesk Inventor. Y'all tin observe the first part to this series on Pattern & Motion:
5 Inventor Sketching Tips You lot Demand to Know Correct At present!'
The bulk of the content is extracted from the fourteen+ years of my utilize with Inventor. I collected every nugget of information I could and put together a class, which I've presented the past two years at Autodesk University.
Creating Geometry
For many years the Inventor development team ignored AutoCAD, as why would a state of the fine art 3D modeling parcel demand to do anything like an outdated dinosaur like AutoCAD…
Well the old veteran on the block yet had a few tricks up its sleeve, a few gems that but leads to better productivity. These AutoCAD features are now a part of Inventor, they will save you fourth dimension while sketching in Inventor.
Dynamic Input is a way of working with sketch geometry. It "provides a Heads-Up Display (HUD) interface about the cursor to help y'all go on your focus in the sketching area."
Using the input boxes that appear as y'all are creating 2nd geometry you to ascertain the size of the object as you lot are creating it, which even creates the dimension. The key part of working with Dynamic Input is the TAB key toggles between the various options, whereas ENTER volition accept the sizes.
Values entered get dimensions when accepted – dimensions are only created on the inputs yous entered a value.
Bonus TIP: disable Persistent Dimensions if you lot don't want dimensions created
To me anything, whether large or small, that saves fourth dimension is a good affair as fifty-fifty the little time savers, over a day or calendar week can add upwards.
- Only like AutoCAD, when pressing the Spacebar in Inventor repeats the concluding command.
- Simply like AutoCAD, when drawing a line you tin can correct-click and close the line.
- Similar to how with AutoCAD polylines you can switch between arcs and lines in the same control you can within Inventor elevate in the line command to create an arc.
NEW TO 2015! Sketch Beliefs Improvements – While creating sketch geometry, endpoints are created on the mousedown/click action instead of mouse up/release….. one of the greatest Inventor enhancements ever!
Creating sketch geometry inside Inventor typically takes on a completely different approach than in AutoCAD. Within AutoCAD you unremarkably trim, extend, copy, mirror, hack, slash, and do whatsoever necessary to create the required geometry in as little of fourth dimension. In Inventor it'due south more than about sketching and allowing the parametrics to define the sizes.
Still, Offset has many benefits in creating similar geometry, even though it works a scrap backwards compared to AutoCAD. Offset creates geometry past offsetting existing feature edges. As a bonus tip you practise not demand to select the entire loop if y'all disable the "Loop Select" option on the right-click bill of fare.
NEW TO 2015! Sketch Offset improvements – line, arc, or ellipse segments of the offset geometry are automatically removed as soon equally they reach zero length… pregnant no flipped or degenerated geometry is created
When sketching lines there are some press-and-concur options to generate constrained lines or temporarily switch into a tangent arc creation mode.
- If you press-and-hold off the terminate of any betoken Inventor will generate a tangent arc from that point.
- If you printing-and-hold and drag abroad from a line or arc Inventor will create a perpendicular line.
- If you lot press-and-hold and elevate tangent-like from an arc or circumvolve y'all will create a tangent line. If you continue to press-and-concur every bit you lot create the line you can snap tangent at the other end likewise.
Text tin can exist added to any sketch and and then embossed or extruded to add together features to your model. This can be used to generate things similar part numbers, dates, place of manufacture, make names, and logos stamped, engraved, or etched into the component.
Sketched text can include model parameters meaning that as the parameters update so does the text. The location of the text tin can be parametrically positioned either past the insertion bespeak or the text box can exist enabled providing more fine-tuned positioning.
NEW TO 2015! Text Styles for sketch text are now available. Geometry Text functions similar simply will adapt the text to a selected object, for example wrapping the text to an arc.
Reusing Geometry
Why redo when you lot can reuse? AutoCAD geometry tin exist imported into your sketches and once it'south imported you tin can add dimensions and constraints as if the geometry originated in Inventor. You can even copy & paste to bypass the wizard.
Bonus TIP: Use Auto Dimensioning to utilise the "easy" constraints like horizontal, vertical, perpendicular, and parallel.
Past default when you lot projection geometry from ane part into another it is made adaptive and remains linked to the other component. While it is adaptive and associated with the other component you cannot make changes to the project geometry considering it will update as the other component changes.
You tin can override this behaviour past belongings CTRL while y'all are projecting geometry, the geometry will be projected fixed in place opposed to adaptive. Adaptivity has its pros and cons and can be a very powerful tool when you intend to utilise it. Unfortunately the default behaviour makes information technology too easy to accidentally or inadvertently adaptive.
You can disable the Cross function geometry projection options in the Application Options (Assembly Tab) to flip the default behaviour. With these options disable you'd have to hold CTRL when projecting geometry to make it adaptive.
I highly-recommend disabling the two Cross part geometry project options. Adaptivity is not bad when yous need information technology only can apace go a hurting when you don't. Plus, if yous are creating adaptive cross-part relationships automatically the corporeality of adaptive relationships can quickly grow, unintentionally. Disabling these options make information technology then that yous do non accidentally create adaptive, cross-role associative geometry.
Constraints & Dimensions
Constraints control the geometric relationships, such as parallel or tangent, between sketch entities. Sketch constraints are visible only while editing the sketch.
Always follow the Osculation rule!
Keep It SIMPLE STUPID!
Stability before Size. Add together constraints and so add dimensions. Consider accepting the default dimensions if yous are expecting "big" changes to the size of your sketch geometry. To aid avoid sketch flipping issues change the smaller dimension values first so move onto the larger ones. Remember that the starting time dimension sets the scale of the sketch!
Use geometric constraints as much as possible… apply constraints offset, then dimension. Constraints typically represent the things that are causeless on a drawing when non dimensioned. Dimensions can clutter the sketch, constraints do not.
Be Lazy and keep it simple. There is a fine line between efficiency and laziness; Don't try to exist everything to anybody with 1 sketch. Instead of making one sketch to be used for every feature in the model, follow one of the golden rules of sketching – KISS – 1 sketch per characteristic.
Only create in the sketch what yous can work with easily. The moment sketching becomes piece of work to fully constrained your sketch is too complicated .
Fillets are best as features and should be avoided in the sketch, aforementioned with chamfers, mirroring and most patterns. These types of sketch elements over complicate the sketch and are better controlled as features. [Why are these tools at that place and so? You may run into rare cases where you lot accept to employ them].
Fully Constrain Your Sketches! To quote Curtis Waguespack
"The importance of fully constraining your sketches in Inventor cannot be overstated."
To brand the behaviour of your Autodesk Inventor sketches more predictable, constrain your sketch to the 'Origin' (0,0,0).
BONUS TIP: You tin can accept Inventor auto-project the origin bespeak by enabling 'Auto project part origin on sketch create'. [Tools>Application options>Sketch tab]. Exist conscientious with fix constraints, you lot should never need more than 1.
The Horizontal & Vertical constraints can be used to align points either horizontally or vertically. The center indicate shown below is constrained and so that it lines upwards horizontally with the midpoint of the vertical line and vertically with the midpoint of the horizontal line. The circle will remain constrained to these points fifty-fifty every bit the rectangle changes in size. This provides a great culling to structure geometry or relating dimensions.
Make Automatic (Inferred) Constraints piece of work for y'all.
Constraints are automatically applied equally you sketch but you can make this work in your favour. This automobile-constraining is referred to equally constraint inference. What Inventor infers is dependent on the existing geometry, the blazon of object you are creating, the Constraint Options, and if Constraint Persistence is enabled.
Y'all tin can adjust the geometry the auto-constraint is being inferred from past hovering (rubbing) over another object. For example, if your new line is snapping parallel (without exiting the line) you can hover over a line 90-degrees to information technology and your new line will now snap perpendicular.
If your new geometry is inferring constraints in a fashion you do not desire you tin can agree CTRL equally you lot sketch and no constraints (except for coincident) volition be automatically created. Yous can then add together the constraints of your liking. Additionally you can disable Constraint Persistence on the Constrain Options dialog
Constraint Options (available on the Constrain Panel) command which constraints will exist inferred during sketching
Car Dimension can be a quick mode to determine where you are missing constraints. When you lot are missing constraints and just can't seem to figure out where the ane or 2 constraints are missing the Car-dimension feature can rapidly find the missing constraint location by adding dimensions to these objects.
Utilize Caste of Freedom to discover nether constrained geometry.
Use Caste of Freedom to help find unconstrained, partially constrained or fully constrained geometry.
Easiest method to access is via the right-click card "Show All Degrees of Freedom". The DOF symbols volition update equally y'all constrain your geometry
Dimension Smartly
Center lines can exist used to create Revolved Sketch Dimensions, which is a great way to dimension revolved parts similar Shafts.
You can create tangent dimensions if you know where to pick (keep moving until you see the icon change).
Relieve a step and build more intelligence by naming your parameters on the fly.
Other Tips, Tricks, and Suggestions
Use Sketches and Sketch Points to build pigsty patterns. Any point in the sketch can be used as a pigsty heart (not just hole centers) and you can quickly modify points to hole centers by selecting the points and adjusting their format.
There are many opportunities where using rectangles, polygons, and / or get-go can create the basis of hole patterns more than easily, smarter, or in cases where the hole design is non-rectangular or non-circular.
Any face in the model or any flat pattern tin can be exported to DXF. Any confront in the model or any flat design can be exported to DWG or DXF avoiding the need for a drawing.
Whew! There are many of my tips, tricks, and nuggets of information to make yous a improve sketcher, a smarter sketcher, a sketcher of robust – intelligent models.
Nosotros'd love to hear your tips and tricks, mail service them to the comments and nosotros tin all share. Also, don't forget to check out Paul'due south 101 Inventor Tips… a lot of great stuff in it!
Mike graduated as the Most Distinguished Graduate from the CAD/CAM Engineering Technology program at SIAST.
He is specialist in the manufacturing industry with strong knowledge on the Autodesk manufacturing products supplemented with a solid understanding of document direction, hardware, networking, and other technologies.
Mike is at present the Technical Services Manager for Prairie Motorcar & Parts Mfg. and is a regular contributor www.designandmotion.net.
In his spare time Mike will exist found with his wife and four daughters. You lot tin can contact Mike via Twitter @Aurbis
manningbutervirty.blogspot.com
Source: https://cadsetterout.com/inventor-tutorials/autodesk-inventor-sketching-quick-tips/
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